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80lv
80.lv > articles > breakdown-modeling-a-3d-fantasy-character-based-on-a-2d-concept

Breakdown: Modeling a 3D Fantasy Character Based on a 2D Concept

2+ day, 16+ hour ago   (1574+ words) Artem Bieliakov spoke about the creation process behind The Widow of Feathers project, explaining how he built the layered costume starting with a silhouette, how he refined the folds, seams, and the ornaments, and discussing how he created the bird…...

80lv
80.lv > articles > this-3d-animation-of-a-stylized-vampire-was-inspired-by-marvel-rivals-arcane

3D Animation of Stylized Vampire Inspired by Marvel Rivals & Arcane

3+ day, 23+ hour ago   (243+ words) Mehdi Bounedjar recreated the character from Edwin Vorng's Stone Decay project. 3D Character Artist Mehdi Bounedjar unveiled a 3D model of a stylized vampire chatacter based on a concept by Artist Edwin Vorng. The character is from Vorng's personal project called Stone…...

80lv
80.lv > articles > building-a-creepy-3d-fantasy-environment-inspired-by-greek-mythology

Building a Creepy 3D Fantasy Environment Inspired by Greek Mythology

1+ week, 4+ day ago   (1050+ words) Helena Hansen took us through the creation of the Blighted Harbour project, an atmospheric fantasy scene based on the River Styx and made as her first Blender project. My name is Helena Hansen, and I have been doing 3D for just…...

80lv
80.lv > articles > watercolor-style-3d-take-on-pomni-from-the-amazing-digital-circus

The Amazing Digital Circus Fan Art: 3D Take on Pomni Made in Blender

2+ week, 4+ day ago   (143+ words) Soraiku turned the portrait into a 3D model using Blender. The vibrant and chaotic aesthetics of Gooseworx and Glitch Productions' series The Amazing Digital Circus offer a rich source of inspiration, and many artists share their own interpretations of its characters....

80lv
80.lv > articles > creating-an-alien-shaman-cg-character-of-using-zbrush-mari-maya

Creating an Alien Shaman CG Character of Using ZBrush, Mari & Maya

2+ week, 4+ day ago   (898+ words) Ronja Stucken discussed the workflow behind the Nymera project, explaining how she used real-world skin and anatomy references, sculpted from large to small forms, and used an Arnold skin shader for texturing. I sculpted Nymera from scratch in ZBrush, starting…...

80lv
80.lv > articles > creating-fantasy-village-concept-art-using-blender

Creating Fantasy Village Concept Art Using Blender

2+ week, 4+ day ago   (100+ words) Follow Eugenia Chernova's workflow and learn some new techniques. And this is the final result: This environment is inspired by rural Japan and rice fields. You can explore the full piece in more detail on ArtStation. Blender and 3D can be…...

80lv
80.lv > articles > check-out-this-felt-like-underwater-3d-world-made-in-blender

Check Out This Felt-Like Underwater 3D World Made in Blender

2+ week, 4+ day ago   (176+ words) The artist experimented with the felt style. 3D Artist Toquita experimented with a stylized approach, moving away from realism to craft this mesmerizing underwater setup featuring cute, felt-like fish. Made in Blender, the piece features fluid animation with smooth, gradual movement,…...

80lv
80.lv > articles > recreating-almalexia-from-the-elder-scrolls-as-a-cinematic-character

Recreating Almalexia from The Elder Scrolls as a Cinematic Character

2+ week, 5+ day ago   (1014+ words) Margarida Coelho spoke about the creation process behind the Almalexia fanart, discussing how she sculpted the face, anatomy, muscles, and skin using custom brushes and hand-sculpting techniques, and explaining how she created the armor and the mask. I've always been…...

80lv
80.lv > articles > fully-customizable-reactive-cel-shading-in-blender

Fully Customizable & Reactive Cel Shading In Blender

2+ week, 6+ day ago   (124+ words) Looks like we're getting this in Blender 5.3. "It allows you to evaluate your own shading behavior, iterated for each available light. Allowing for cel shading that reacts to light and has cast shadow support. You can basically create your own…...

80lv
80.lv > articles > modeling-texturing-a-detailed-dormitory-scene-with-a-hand-painted-style

Modeling a Detailed Dormitory Scene with a Hand-Painted Style

2+ week, 6+ day ago   (850+ words) Morgane Muller discussed the workflow behind the Spellbound Dormitory project, explaining how she divided the scene into individual elements and detailing how she hand-painted everything and achieved the illusion of translucency in the stained glass. During my final year at…...